In RenderWorks, textures are applied to objects to make them appear more realistic. Textures are composed of components called shaders. There are four shader types: color, reflectivity, transparency, and bump; each shader makes an independent contribution to the overall texture appearance. When creating or editing textures, the shader components are combined or excluded to achieve the desired texture effect.
The following example shows the difference between a solid and a wrapped shader. In the solid shader, 3D spheres are used to make the polka dots; the shape of the dots remain circular even though portions of the object have been cut away. The wrapped polka shader uses 2D circles to make the polka dots; the shader reacts to the surface of the object, and the dots appear distorted where the object has been cut away.